Učenec, znalec starých učení a ostatních zapomenutých vědomostí. Učenec používá jeho vědomostí o silách světa okolo něho tak, aby byl schopný pomáhat ostatním ve skupině. V nutném případě je schopen i zranit protivníka, ale není to moc obvyklé. Učenec je postava pro ty hráče, kteří drží ostatní ve své skupině při životě nebo drží protivníky, aby nemohli útočit. Jako jediní dokáží rozmlouvat se zvířaty.
Možné rasy: Člověk a Elf
Schopnosti
Raven-lore: An understanding of the speech of ravens allows the Lore-master to call upon one.
Beacon of Hope: Transfers morale to an ally or pet.
Blinding Flash:
A blinding flash accompanied by a loud crack and the smell of gunpowder
causes the target to stop all action. Any damage caused to the target
will break its stupor.
Cracked Earth: The ground cracks beneath a target's feet, doing damage and hampering their movement.
Burning Embers: Red-hot embers swirl around the target, causing damage over time.
Gust of Wind: Air swirls around the target, kicking up debris and other objects that can cause damage to enemies.
Leech craft: Removes wounds suffered by the target.
Share the Power: Transfers a portion of the Lore-master's power to the target.
Inner Flame: Self power to morale transfer.
Vlastnosti
Master of the Staff:
Your Staff Strikes are deadly and can stun opponents at times.
Your staff strikes are near legendary. Adds 2.0% to fire mitigation. Multiplies Max Morale by 1.05
How to Unlock: Use Staff-Strike against your Foes x600
Light of Hope:
Your Beacon of Hope skill has lower cost to your Morale and resets faster.
Subtracts 40.0% from Beacon of Hope's Morale Cost. Adds 0.3 Morale
regeneration in Combat. Subtracts 10.0 from Skill Reset Time. Reduces
Beacon of Hope Induction time by 1.0 seconds.
How to Unlock: Use Beacon of Hope x600
Master of Beasts:
Your knowledge of the Signs of Animals gives you greater control over them, lessening their cost and enhancing their duration.
Subtracts 10.0% from Loremaster Sign of the Wild Power Cost. Line
Bonus: -3.0% from all the power costs of your sign skills. Adds 120.0
to Signs of the Wild durations.
How to Unlock: Use Sign of Protection x500
Power and Wisdom:
This improves your Ancient Wisdom effect magnitude and enables you to
use your Power of Knowledge skill for a longer period of time.
Adds 1.0% to Disease Resistance. Adds 1.0% to Wound Resistance.
How to Unlock: Draw Power from your enemies x250
Subtlety of Wisdom:
You have a keen understanding of what it means to be a keeper of
ancient lore in Middle-earth, often going unnoticed when you do choose
to call upon your knowledge.
Your threat level when playing skills is reduced a small amount. Adds 2.0% to fire mitigation.
How to Unlock: Use Blinding Flash against your enemies x400
Dúnadan-learning:
Well versed in the knowledge of the Dunedain, you know their signs well
enough to increase their effect, increasing both duration and
effectiveness.
Line Bonus: -3.0% from all the power costs of all your sign skills.
How to Unlock: Use Signs of Power x1000
Beast-Lore:
The Combat Prowess of your pets are increased.
Your animals have increased health, increased power, attack faster and
deal more damage. Line Bonus: -3.0% from all the power costs of your
sign skills.
How to Unlock: Use Sign of Rage x300
Deep Lore:
Your knowledge of herbs, fire, and wind are unmatched, increasing your ability to use them.
Number of Targets for AOE Lore Skills set to 5 for Lore Skills. Adds 0.3 to Morale Regeneration in Combat.
How to Unlock: Use your Lore Skills Against Enemies x500
Harmony with Nature:
This gives you bonus to power, on overt displays of magical power. This
includes: Cracked Earth, Gust of Wind, Test of Wills, Light of the
Rising Dawn and Ents go to War.
Reduces the power cost of Overt Displays of Magic. Adds 2.0% to Fire
Mitigation. Decreases all Overt Magic Induction Time by 25.0%
How to Unlock: Use Cracked Earth x400
Awareness of Body:
This gives you a reduction to the morale costs on overt displays of
magical power. This includes: Cracked Earth, Gust of Wind, Test of
Wills, Light of the Rising Dawn and Ents go to War.
Subtracts 40.0% from Morale Cost. Adds 2.0% to Fire Mitigation.
How to Unlock: Use Wisdom of the Council x100
Healer:
You are more adept at healing others.
Subtracts 15.0% from Power Cost. Adds 1.0% to Disease Resistance. Adds
1.0% to Wound Resistance. Decreases Healing Skills Induction Time by
50.0%
How to Unlock: Heal your fellows with Leechcraft x250
Knowledge of the Past:
All of your Skills have a chance to restore a small amount of Power.
Adds 0.3 to Morale Regeneration in Combat.
How to Unlock: Use Ancient Wisdom x300 (max 35/day)
Magic Adept:
All of your magical skills have a lower cost to your Power.
Subtracts 3.0% from Magic Cost. Adds 0.3 to Morale Regeneration in Combat.
How to Unlock: Use Share the Power x750 (max 75/day)
Proof Against All Ills:
Your Tend the Sick and Leechcraft works on all allies within an area-of-effect.
Your Lore is strong enough to hasten the removal of ills to all around
you. Adds 1.0% to Disease Resistance. Adds 1.0% to Wound Resistance.
How to Unlock: Use Tend the Sick x300 (max 30/day)